Thursday, November 23, 2017

[GURPS] Buying and Selling Calculator

Hey again,

Even before I began studying Economics in college, I always wanted my game-worlds to feel truly dynamic, and I always felt like a part of that ought to be the way things are bought and sold. Unfortunately, due to time constraints and concern over a lack of consistency, buying and selling in games frequently devolves into looking up a price in a book and saying "Hey GM, can I buy this?" And for some, that's enough. For those wanting a little more, I've developed the following spreadsheet to help calculate buy/sell prices quickly without being oversimplified.

This calculator follows the basic principles for supply and demand in ordinary circumstances. Necessaries like food and medicine can go for hundreds of times their value in desperate situations, but such things are more akin to extortion than salesmanship.

A brief little key:

Cost ($) - The cost in GURPS $ pulled from an appropriate source.
Reaction - The result from the NPC merchant's Reaction Roll. Use "Neutral" for retail scenarios.
Supply - The relative abundance of the traded good. Listed numbers can be matched with Price Modifiers (see GURPS Spaceships 2: Trade Liners and Transports, p. 37).
Negotiation Results - The Margin of Success (or Failure) of an opposed Merchant (or other appropriate skill) roll. Use "0" for retail scenarios.
Purchase Price - The amount the item costs to purchase.
Sell Price - The amount the item can be sold for to another merchant (who will, in turn, resell it for a profit).

Jinumon

 
[EDIT] For those having trouble with the above link, try this one instead:
https://drive.google.com/file/d/1BVFGMDzOlgzfxHR41FT6MjqGZqcEeRMb/view?usp=sharing

Tuesday, November 21, 2017

[GURPS] Animus: An Introduction

Okay,

So Animus has been my pet project for a few years now. The bulk of the work on the started a few months ago when I found myself unexpectedly out of a job for the span of about a month and had nothing to do except hit it hard. Since then I've been working on it on and off, slowly refining the bits and pieces until now: a point at which I'm comfortable enough with it to share it with the public.

This is technically just the character creation document, but I've always felt that the parameters of a game can inform its genre as much as a setting description, perhaps even more-so. As it presently stands, consider this a primer on what is to come, a setting-free series of rules for others to use, and an inspiration to other GMs experiencing writer's block.

Jinumon

PS: A big thanks goes out to Mailanka (his excellent blog) and his ongoing Psi-Wars project, as it was a huge inspiration for me and something of a template for this one.

Welcome

Hey all,

Yes. It is true. Yet another role-playing blog has surfaced. This blog will probably be mostly GURPS-related, and will probably be exceedingly irregular. Still, I feel like with all the hours I put into this hobby, I may as well share my work on the off-chance that my inane ramblings do someone some good. To anyone who reads it, I appreciate it. It's nice to be heard.

Jinumon