Tuesday, January 2, 2018

[GURPS] Unified Crafting Rules

Wow,

December went by fast. I apologize to any scant readers I may have for my lack of posts; needless to say that work and family has had a near monopoly on my time since Thanksgiving. That being said, I did manage to do most of the work on what I'm calling Handmade: GURPS Unified Crafting. Now that the holidays are over, I've managed to bring it to a shareable state.

First off, a huge thanks has to go out to Matt Riggsby, William H. Stoddard, Sean Punch, and Rod Reis for their work on GURPS Low-Tech Companion 3: Daily Life and Economics. It served as a huge source of inspiration and something of a jumping-off point for Handmade. Secondly, thanks go to David L. Pulver and his work on the various Armor Design articles found in Pyramid Magazine. Formatting is always something of an issue for me and I found using his work as something of a template simplified things greatly.

I hope to continue publishing content on a (somewhat) more regular basis now that we've begun the new year. That being said, I'll see you when I see you,

Jinumon

PS: I considered submitting this for potential publication, but I figured it was too short and/or too similar to preexisting GURPS material. An apology to Steve Marsh if he thinks it's Pyramid-worthy.

Thursday, November 23, 2017

[GURPS] Buying and Selling Calculator

Hey again,

Even before I began studying Economics in college, I always wanted my game-worlds to feel truly dynamic, and I always felt like a part of that ought to be the way things are bought and sold. Unfortunately, due to time constraints and concern over a lack of consistency, buying and selling in games frequently devolves into looking up a price in a book and saying "Hey GM, can I buy this?" And for some, that's enough. For those wanting a little more, I've developed the following spreadsheet to help calculate buy/sell prices quickly without being oversimplified.

This calculator follows the basic principles for supply and demand in ordinary circumstances. Necessaries like food and medicine can go for hundreds of times their value in desperate situations, but such things are more akin to extortion than salesmanship.

A brief little key:

Cost ($) - The cost in GURPS $ pulled from an appropriate source.
Reaction - The result from the NPC merchant's Reaction Roll. Use "Neutral" for retail scenarios.
Supply - The relative abundance of the traded good. Listed numbers can be matched with Price Modifiers (see GURPS Spaceships 2: Trade Liners and Transports, p. 37).
Negotiation Results - The Margin of Success (or Failure) of an opposed Merchant (or other appropriate skill) roll. Use "0" for retail scenarios.
Purchase Price - The amount the item costs to purchase.
Sell Price - The amount the item can be sold for to another merchant (who will, in turn, resell it for a profit).

Jinumon

 
[EDIT] For those having trouble with the above link, try this one instead:
https://drive.google.com/file/d/1BVFGMDzOlgzfxHR41FT6MjqGZqcEeRMb/view?usp=sharing

Tuesday, November 21, 2017

[GURPS] Animus: An Introduction

Okay,

So Animus has been my pet project for a few years now. The bulk of the work on the started a few months ago when I found myself unexpectedly out of a job for the span of about a month and had nothing to do except hit it hard. Since then I've been working on it on and off, slowly refining the bits and pieces until now: a point at which I'm comfortable enough with it to share it with the public.

This is technically just the character creation document, but I've always felt that the parameters of a game can inform its genre as much as a setting description, perhaps even more-so. As it presently stands, consider this a primer on what is to come, a setting-free series of rules for others to use, and an inspiration to other GMs experiencing writer's block.

Jinumon

PS: A big thanks goes out to Mailanka (his excellent blog) and his ongoing Psi-Wars project, as it was a huge inspiration for me and something of a template for this one.

Welcome

Hey all,

Yes. It is true. Yet another role-playing blog has surfaced. This blog will probably be mostly GURPS-related, and will probably be exceedingly irregular. Still, I feel like with all the hours I put into this hobby, I may as well share my work on the off-chance that my inane ramblings do someone some good. To anyone who reads it, I appreciate it. It's nice to be heard.

Jinumon